


Yeah, it's a post-apocalyptic setting, but that's mainly just an excuse to have knights and castles and stuff in North America. THIS IS A POST-APOCALYPTIC SETTING? LET ME TELL YOU HOW I THINK LANGUAGES WILL EVOLVE OVER THE NEXT SIX CENT. Yes! Feel free to donate to my Patreon page, if you are so inclined. The first version of this mod is still a ways off - we'll update this post as soon as a download is available! Our goal is to create a cohesive, thematically consistent mod that stretches from Tierra Del Fuego to Alaska. After the End CK3 will preserve the core design philosophy and fan favorite content from the CK2 version, while overhauling and expanding other aspects of the mod.

This game is not at all boring or repetitive you really get challenges ahead in this game.This thread is dedicated to discussion of After the End CK3.Īfter the End CK3 is a sequel to After the End, the post-apocalyptic America mod for Crusader Kings 2. Legendary Items and loots will make your heroes even stronger. With your Heroes, hunt legendary monsters all over the world. However you can help them to make the village stand on its feet again and build an empire on your own too. The village was crumbled by the aliens in the previous decade in that age and no one had the guts to improve anything to protect it to get invaded again. Upgrade your castle and deploy more army and Heroes. Grow your castle with Mithril that you can get from the Aliens. You end up making you castle in exchange you protect the town fro m alien invasion. You get to befriend a person named mithril who is a builder and wants some help to protect his town. The storyline of this game is also too much to digest in real life but you can really live life out of this game. Build your town and castle to protect your realm form alien invasion. If you want to get involved in building your dream castle and protect it from invader then this game is a magical masterpiece for you.
