
# Flamer causes enemies (non robot) to have a chance to flee when on fire (dependent on their Endurance, and also you having the Pyromaniac perk helps) # New custom flamer model with awesome textures and sounds! # Firelance will ignite enemies and bodies with a alien-ish blue flames FX. # Shooting dead bodies with an energy wep will have a chance to disintegrate it or cause shader FX. # Missile crit kill against a supermutant will dismember from the torso! (elbo and neck too) # PT900 (Plasma Thrower) Introduced to FO3! The king of heavy energy weaponry! # Outcast's "Shredder" grenade introduced to FO3 # Pulse weaponry introduced to FO3 (all aspects: sounds, impacts, deaths, ect.) # New mesh Firelance, Vengence, WazerWifle, Protectron's Gaze, and more! # New awesome models for Plasma and Pulse grenades and mines (thrown) # All "unique" unergy weapon variants are now overhauled "Classic Fallout" weapons! # New customized meshes for laser/plasma/pulse # New "Crit hit effects" for laser/plasma # NEW custom explosions for Plasma/pulse Grenade/Mine # Insects and Supermutants have their own custom animated ashpile! (random chance to be seen upon laser crit kill) # ALL new sounds for laser/plasma/pulse/robots (ALL energy weps in FO3) # ALL new high-quality textures for all laser/plasma/pulse # ALL new realistic animated impacts for all laser/plasma/pulse # ALL new custom enhanced projectiles for all laser/plasma/pulse/MissleLauncher/flamer # ALL new custom muzzleflashes for all laser/plasma/pulse

# THIRTY TWO new custom animated "Critical Kills" for laser/plasma/pulse/Fatman/missile To start with, here are a few of the things that EVE introduces: If you already are a fan, then try not to mess your trousers.

This mod will make you start using energy weapons. EVE - Energy Visuals Enhanced is a mod for Fallout 3, created by Weijiesen and Cipscis
